I just ran into a string of network errors for compressed textures. And, now I can’t re-create the issue to report it. I suppose it may have been caused by a server glitch/hiccup, that was just resolved.
Here is what happened:
Launch scene. Network error for “texture A.basis”, claiming ‘length mismatch’.
I removed compression and re-compressed “texture A”.
Launch scene. No errors.
Launch scene, again. Network error for “texture B.basis”, claiming ‘length mismatch’.
I removed compression and re-compressed “texture B”.
Launch scene. No errors.
Launch scene, again. Network error for “texture C.basis”, claiming ‘length mismatch’.
…
…
rinse
repeat
Then, as suddenly as it started, these errors went away.
Can I confidently blame the BASIS servers? Or, do I need to dig into this from the project side?