Network error for .basis files

I just ran into a string of network errors for compressed textures. And, now I can’t re-create the issue to report it. I suppose it may have been caused by a server glitch/hiccup, that was just resolved.

Here is what happened:
Launch scene. Network error for “texture A.basis”, claiming ‘length mismatch’.
I removed compression and re-compressed “texture A”.
Launch scene. No errors.
Launch scene, again. Network error for “texture B.basis”, claiming ‘length mismatch’.
I removed compression and re-compressed “texture B”.
Launch scene. No errors.
Launch scene, again. Network error for “texture C.basis”, claiming ‘length mismatch’.


rinse
repeat

Then, as suddenly as it started, these errors went away.

Can I confidently blame the BASIS servers? Or, do I need to dig into this from the project side?

That’s weird :thinking:

I don’t suppose you have a screenshot for these errors?

No, unfortunately not. Just as I was starting to dig into what may be going wrong (and through consultation with an HTML programmer), the problem went away.

I’ll try to grab a screenshot if the problem returns.

This happened once again, but in a different project. Then it went away, again.

image

We will be investigating this today