Hi everyone, i need to export a glb from playcanvas that contains the emissive map, but i’ve looked into the GltfExporter class on github and it’ll only export diffuseMap, i’m currently trying to replicate GltfExporter so i can try to support more maps but i don’t know how to extend from an engine class at the moment, if anyone can show me how to extend from CoreExporter or GltfExporter it’ll be aewsome.
Thanks in advance.