Hi everyone, I’m doing some “big” landscape and need to be able to see the entire map. The problem is that the blocks and street geometry are separated, only 15cm that is the height of the blocks. When I look it to far away they start to mix like they were in the same place.
Is there a way to avoid this or the only way is to increase the space from each other?
Here is a screenshot to see from a near and a far distance
Looks like your far clip and near clip difference is too large. You will need to reduce it down or increase the distance between the two meshes
There’s a name for this that escapes me. The difference between the clips is divided by a fix number to represent the different levels of depth in the depth buffer.
There’s a name for this that escapes me. The difference between the clips is divided by a fix number to represent the different levels of depth in the depth buffer.