This is all good thanks. The only thing I need now is how to find the position of the camera focus in world space after the camera has been panned around. The effect I’m after works perfectly until you pan about, if you do the transition after this it just snaps back before panning.
For this reason I think I need my focus point to move as the user pans the camera .
Thinking about it I guess I could just stick an empty child entity in front of the camera all the time.
I tried that but I couldn’t return its position for some reason (Maybe its not an entity?). Either way I seem to have got it work as I want by just dropping an empty entity directly in front of the camera. Cheers