Is it possible to do something along the lines of mixing materials in Playcanvas? or even mixing textures?
So in other 3D packages you can do something like the below to blend between materials/textures.
Material blending. (In blender it’s Shader)
The case use is for helping eliminate tiling in larger objects or objects that are used frequently to make them feel diverse depending on the case. Using world space to offset textures, object space, terrain etc.
I’d imagine this would be handled either using shaders within playcanvas but also a potential to use straight up magically coding within JS to deal with it somehow too.
I’m also just curious if you guys are working on making something like this for the editor! Either way thanks for the help