Mesh colliders in code

Hi,

I have a GLB model where there are child components also present as an object. For example an interior of a house with maybe a bed or sofa. I wanted to recursively add those as separate asset entity to implement mesh colliders on them. Is that possible ?

The following links are good but not useful in my case as such.

Also i am using standalone engine. Is there a possible way to visualize the added mesh colliders ?

@yaustar can you also help ?