Hello, I want to incorperate this https://github.com/maddiehuang/webgl-subsurface-scattering into a PlayCanvas example.
I already have an example (laying in projects) that capsulate usable shader-language:
- and this uses shaders as well (but in a more pretty way without all the “…” and “\n” etc…):
Should I, first of all, continue? … or are the some structural engine issues within PC that prevents it from functioning?
For now my first/big issue in:
- is making a connection to the ‘gl’ (should be defined in the ‘SubSurfScat’ folder? )