Hi again
I tried converting one of our FBX files to GLB, importing both and these are the numbers concerning size, which should affect memory allocation in the end as well then I guess? Unpacked size is about half with glb compared to json. am I reading that correctly?
(I used the facebook GLB converter https://developers.facebook.com/docs/sharing/3d-posts/glb-tutorials/, very useful tool, together with the GLB loading scripts found in this thread by @yaustar: Visual difference between "Playcanvas GLB Viewer" and "Loading/Showing GLB in a basic project" thanks for that!)