Masking an AR 3D element

Does anyone know if it is possible to apply the masks from the modeling in Cinema 4D to the 3D elements one turned into an fbx? I need things to be building out of the surface on an AR piece.

Hi @groupsjrBrianDouglas,

Can you show an example how your masks work in Cinema 4D?

So we are using Baked Alembic. But it still is not working. IS there a specific setting we need on the modeler/animator’s end?

Are you talking about transparency of the background, so that the camera feed is visible where your object is not rendered? If that’s the case, you might need to set background to be transparent on the clear color of the camera (alpha 0, and most likely black clear color). And make sure that ‘Transparent Canvas’ is enabled in Settings->Rendering.

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So I am building an AR piece where the animation builds a la Game of Thrones/ The problem is that at the wrong angle you can see the elements that come up through the ground.

Would it be possible to post a video or a screenshot of the issue. It’s a bit difficult to visualise the issue you are describing