Hi,
I have a scene that’s been predominantly baked in 3DS but I have a light in the scene for my dynamic entities. If I was baking in PC I’d set the light to affect non-baked only and all my baked objects to baked and everything would be fine, but setting my baked objects to baked obviously overwrites the lightmaps on run.
Is there a way to flag an entity as baked so it’s not affected by the scene light but disable live lightmapping?
Thanks,
SF