Mark Entity as Baked but Don't Live Bake


I have a scene that’s been predominantly baked in 3DS but I have a light in the scene for my dynamic entities. If I was baking in PC I’d set the light to affect non-baked only and all my baked objects to baked and everything would be fine, but setting my baked objects to baked obviously overwrites the lightmaps on run.

Is there a way to flag an entity as baked so it’s not affected by the scene light but disable live lightmapping?



I posted twice by mistake but thanks for both of your replies.

That did the trick.