I am making a configurator for a bike company, I am trying to make the bike physically accurate/realism.
My 3d artist has not provided me the pbr maps ATM but he will, but regarding the maps, which maps should he focus more on and how I can guide the 3D artist regarding that?
Currently it is looking like this:
I have added the new clearcoat on the tank paint, at the moment I am just experimenting with the materials before the pbr maps arrive.
Any suggestions or tips will be appreciated!