Hi, I’m using the new AnimStateGraph and I have a shoot animation that I want to restart at any time if the player shoots again before the previous animation is over. It seems making a transition from the shooting state to itself is not possible. My current workaround is having an extra dummy shooting state, but I don’t like that solution very much. Another option is to transition from “Any”, but I guess that would allow shooting during any state, including reload. So what is the recommended way to accomplish this?
The workaround you have tis currently the way to do.
We did add this briefly before releasing it broke existing graphs as as walk animations would constantly restart. https://github.com/playcanvas/engine/issues/3313
Having a bit more of a think on this on how it could be solved/implemented
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