It looks like what I was trying to reach for here is something that does exist today! You can pass a chunks
object to a StandardMaterial to override any default shader chunks:
https://developer.playcanvas.com/en/api/pc.StandardMaterial.html#chunks
This project has an example using it: Warp a Sprite with GLSL | Learn PlayCanvas
This is exactly what I was looking for and it means you could do such a toon lighting as I describe in the top post here, without having to write a complete custom shader, and it’ll automatically work for any number of lights/with any other supported light effects like fog etc.