Is this possible using the sound coding interface? What I’m aiming for is to have the sound start from the beginning on load, and then loop from a point near the end to a point near the beginning to create a seamless loop.
You can’t set it up in the editor but it’s pretty straightforward to write yourself.
Play the sound slot as normal without looping,. Wait for it to finish playing, change the startTime and duration, toggle the loop and play again.
Or you can have two sound slots, one for the full version and the second for the loop and play them in sequence.
I could see it wasn’t possible in the editor. I can see how to make it work the ways you mention though, thanks.