Loading multiple splats into viewer

I was able to get multiple splats to load by making some slight modifications to the ‘loadContent = (app)’ function.

When doing this, the depth buffer appears to simply not exist. All of the Gaussians from my splat loaded second was drawing over the existing one. The first splat is an actual object with 3 dimensions, but the second splat is really just a flat plane that I want to sit my objects on top of. Regardless, the second splat would just draw over the first despite it definitely being placed underneath the first splat.

Is there a supported way in the viewer from @playcanvas/supersplat-viewer to load multiple splats and have them render with proper depth so they don’t occlude each other?

see this: