From a quick search, it’s basically a jpg so it’s possible to add a new asset loader to handle this extension. I think I have an example on the forum somewhere where I did this
Edit: here it is Load texture with generic file extension at runtime
From a quick search, it’s basically a jpg so it’s possible to add a new asset loader to handle this extension. I think I have an example on the forum somewhere where I did this
Edit: here it is Load texture with generic file extension at runtime