Hello, i have enabled the lightmap on some object and it loose the texture, if i uncheck lightmap texture is back
Can you post your light and model component settings?
possibly related to this, try the workaround mentioned please
Tried the suggested solution, it doesn’t work, here is the screenshots @Leonidas
Just to make sure, does your castle.json model contains a second set of UV coords (UV1)? Those are the coordinates used to map the lightmaps on a model.
If not, select that model asset in the inspector and press auto-unwrap:
Pressed it multiple times, pressed it again, but still no textures, if i disable lightmap textures get back
Can you prepare a simple sample scene with your lighting and 1-2 of your models that lose their textures?
This will help with debugging it.
Indeed I can reproduce the issue, enabling Use Metalness in your material seems to fix the problem.
Need to research a bit on this, why lightmaps don’t work with a plain diffuse-only material. @mvaligursky any idea?
Yes @Leonidas with metalness at 0 it works unluckly the lightmap doesn’t affect my frame rate