I want to make it so holding q and e tilts your character and moves it to the side, and releasing it moves and tilts it back, like in Tom Clancy’s Rainbow Six: Siege

Hi @Nicholas_Taylor1,

In simple terms what you are looking for is rotating your player/camera on the forward axis.

For example if your player is set to face the local Z axis then you should rotating him locally around that axis. To animate that rotation you can use lerping.

I don’t have an example in mind so you will have to do some digging in the forums and docs on that.

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how do I detect which direction they are facing

That’s avaliable in the following entity property: