Is there a layer that I can use that will apply after post-process but still uses depth?
I want my hotspots and some other 3D location specific points to not be post-processed.
Thanks!
Is there a layer that I can use that will apply after post-process but still uses depth?
I want my hotspots and some other 3D location specific points to not be post-processed.
Thanks!
Hi @brucewheaton,
The engine will automatically create a new layer as soon as you spawn a post process effect, named “PostEffectQueue” and automatically ordered before the UI Layer.
You could create a new Layer for your hotspot entities, and reorder in code to come after the PostEffectQueue layer and before the UI Layer.
But if you would like your entities to be occluded / rendered on the depth map, then you will have to order your new layer before the depth map. And make sure your post process effects consume only the World layer and not the whole colorbuffer.
I see, thanks… yeah I need that last case. Currently, my code samples from uColorBuffer. Is there another buffer before that? And then do I have to overlay the subsequent layers manually so UI makes it onscreen too?
I feel like you answered a very similar question but can’t find it right now…
Bruce