So, I decided to get to know Playcanvas a bit better and make a simple game for Facebook. This is my first ever game, not only using Playcanvas, but in general, so take it with a grain of salt! Critical feedback is appreciated
This is a fork of the actual game I make with removed Facebook SDK calls and related UI, so you guys can try it out here, on Playcanvas.
- I use Ammo.js physics simulation for the actual jump
- I use Tween.js for moving platforms and the jumper, and squeezing models for charging power effect
- Landing on the center of the next platform gives extra bonus points
- Difficulty increases with the increase of the score (platforms become smaller, distance become larger, new super hard platforms can spawn after 150 points)
I used the awesome 3D models from https://kenney.nl/, since my modelling skills are horrible