Is there a way to rotate collision Component along with model

I’m rotating a model dynamically using setEulerAngles API on a model.
But I notice that the collision component is not rotated and the model is still colliding with objects as per previous orientation. What’s the best way to go about solving this?

Setting the rotation of a rigid body doesn’t work well with the continuous physics world simulation. Ideally, you should be using applyTorque/force/velocity.

However, you can use rigidBody teleport if you need to have a rigidBody in a particular position and/or rotation.

Thanks @yaustar. Teleport was just what I was looking for!