Is there a way to determine which side of a collision box you touched?
For instance if I jumped on the top plane of a box collision, instead of the 4 sides and the 1 bottom.
What my goal is to make a platformer that can determine the topside of a box to know that the object has landed, when ends up happening though is that if I touch the SIDE of the object it still counts as a landing. Which would be cool for wall jumping but I’d like more control.
Cheers,
AJ