Hi,@mvaligursky ,thanks so much for your reply
I am trying to make a bloom effect only on specific objects according your advice here:
So I have to capture the camera’s colorbuffer before the bloom objects is rendered. I’ve managed to achieve that effect but wonder if there is any better solution?
I’ve tried to use texture_grabPass
to replace camera.postEffects._sourceTarget.colorBuffer
,but I can not capture anything,Is there any pre setup need to be done?
The test project can be found here:
https://playcanvas.com/project/773988/overview/selective-bloom