Is batching supported for skinned models with animations?

I’ve seen a couple of PRs and discussions about this on the forum but I’m not %100 sure (maybe things have changed since then so wanted to ask again). Also could not find any doc on the site about batching skinned animated models.

If I assign a batch group to the same skinned, material, and mesh model, would I get the performance benefit of batching? (And able to play different animations at the same time)

Hi @Ertugrul_Cetin,

No there isn’t any support for skinned batched models right now. There is a feature request about this in the engine repo to follow: Extend dynamic batching to support skinned meshes · Issue #3543 · playcanvas/engine · GitHub

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