hi i need help to make my project work on iOS. why does it always crash? i tried everything. textures are compressed. all sounds/materials/textures are unloaded by default. when i do a Memory snapshot with firefox on my macbook memory usage stays usually between 40MB - 105MB. it looks lightweight to me? but on my iphone 12 mini the loading screen keeps reloading / page crashing.
here is the project, the second scene: PlayCanvas 3D HTML5 Game Engine
(it is mainly the clip-player script that does all the magic)
thanks for any help!!! really appreciate this community <3