Hi all,
I have a intro scene in mind where a camera from a birds perpective “flying” over a terrain.
How could I achieve this the best?
Hi all,
I have a intro scene in mind where a camera from a birds perpective “flying” over a terrain.
How could I achieve this the best?
Hi @iso74,
You can use the following example to create a path for your camera:
https://developer.playcanvas.com/en/tutorials/camera-following-a-path
Thanks @Leonidas, I looked at this, my “dream” would be to kind of record such a path, e.g. use a 3rd person fly cam and like a flight simulator “fly” with the player entitiy around and record this, to then play it back. But maybe it is not easy at all.
You can create a ‘level editor’ type scene where you can do this and output a list of points to the console to copy back into the project
How do I get such a Path Point progammatically?
You create entities programmatically and add them as children, check this tutorial:
https://developer.playcanvas.com/en/tutorials/programmatically-creating/
Yes, to get the values of an existing path entity you can use those method, either in local or in most cases in world space.
Thanks @Leonidas. So it is better to choose the world space variant.
You know I want to console.log camera positions on mouse down to record a path.