Hi,
I want to import a .glb to the playcanvas editor that contains textures in the .webp format. But it imports only the mesh and material and not the texture (it stays white).
Opening the source .glb in the playcanvas viewer shows the correct texture, so it has to be in the file.
I exported the glb from blender and set the texture export to .webp and also tried a only converter that resaves a .glb with .jpg textures to .webp, it behaves the same.
Thank you for the answer, this feature would be helpful to keep the assets organized while using webp.
I think I missunderstood the different github discussions around the topic.
And in case anyone else stumbles across the convert feature:
The converted images are created in the root of the project. I don’t think it makes much sense for them to be there, I would expect them to be created next to the original image. But it works
That’s a weird one, but I’ve definitely run into issues with texture formats during GLB imports before. Sometimes the editor just doesn’t play nice with certain compression types. If you’re stuck and need to quickly prep your textures to see if a different format fixes the import, I’ve used free online web convertors to batch convert stuff.