Implement Inverse Kinematics in Playcanvas

I wanted to make the hand follow a target, For this, I wanted to use IK but couldnt find any direct thread or reference to any source on how to implement this. Any help on this would be much appreciated

Hi @Afeloth and welcome,

There isn’t any support for IK currently in the engine, but there is support planned in the future.

@Elliott may be able to comment on that (any idea where to start if someone is to attempt this?).