Hi, I’m trying to set a camera so that when it moves it always looks on two different axes with the attribute lookAt (this.camera.lookAt(this.pivotEjeX.getPosition().x, this.pivotEjeY.getLocalPosition().y, this.camera.getLocalPosition().z); ) but it doesn’t work well when you try to set more than one object on each axis, could someone help me?
Hi @isvaku,
Can you post a sample project of the progress you’ve made so far?
It seems it will be simpler to take a look directly.
give me a moment and I’ll do a test project.
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https://playcanvas.com/editor/scene/1296821
here is a test scene is the script cameraMovement.js, it can only be moved in the mobile version, and thanks for your time.
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