I create a cubemap in the editor, and I download the file into my project .
how can I load it in the engine ?
and how to set it as skybox ?
I saw the issue in the github : Support loading cubemap json · Issue #317 · playcanvas/engine · GitHub
when will it be fixed , or do I have any way to load a skybox in the engine ?
scarlex
3
In the engine, you can create assets for the textures:
var data = {
"name": "forest",
"cubemap": "your cubemap",
"textures": [
"texture1.jpg",
"texture2.jpg",
"texture3.jpg",
"texture4.jpg",
"texture5.jpg",
"texture6.jpg",
]
};
var textures = data.textures.map(t => {
var asset = new pc.Asset(t, 'texture',
{ url: t },
{ addressu: 'repeat', addressv : 'repeat' }
);
app.assets.add(asset);
return asset.id;
});
var cubemap = new pc.Asset(data.name, 'cubemap',
data.cubemap ? { url: data.cubemap } : null,
{
anisotropy: 1,
magFilter: 1,
minFilter: 5,
rgbm: true,
textures: textures
}
);
app.setSkybox(cubemap);
1 Like
thanks for you help
I tried this code , but it doesn’t work, without any error
thanks for your help , I want to use the cubemap in engine-only
scarlex
6
I’ve tested on codepen, it works well.