I can not rotate an entity with other its rigid body and collision

hi everyone… I have a cylinder with dynamic body and collider that touches another entity with rotating collider, I thought that the result would be that the dynamic would also rotate … the link PlayCanvas | HTML5 Game Engine

Simple. The problem is (I think) that the rotating cylinders aren’t rotating with rigidbody. Replace rotate with
this.entity.rigidbody.applyTorque(0* dt, 0 * dt, 70 * dt);
See if that works.