In Unity, there is AssetBundle, LoadSceneMode.Additive. I am trying to do something like this with PlayCanvas.
the idea of my project is, one developer prepare game stages in PlayCanvas Editor, another one prepare interactive content in PlayCanvas Editor, and then i use Playcanvas native engine to load the game stages and interactive content together. I can’t explain it without exposing the project detail, but it has to be this way in the ideal way. So far, i can do game stages loading after my script already hardcodedly created something in the scene. but i see that the api require me to load a config file to load the scene, which indicate mixing two projects may be impossible.
I am stilling trying because deep down PlayCanvas is open source js engine so there should be a way. Any suggestion for me?