Basically I would like to find a sprite called “sword” something like this >>
this.app.assets.find("sword", "sprite")
Then attach the sprite to a blank sprite element. Either as a simple sprite, or animated sprite. This also is true for image elements. Something like this >>
this.entity.sprite.addClip(this.swordSprite)
or
this.entity.sprite.attach(this.swordSprite)
Obviously the above code doesn’t work, but I gave it a shot anyway lol.
I am not sure how I’d go about doing so any help would be great!
Figured it out. Cheers anyways ;D
Here it is for future use.
//Setting up the different states of the sprites whether there should be a sword or not.
//By finding them using asset.find, and finding the (name, asset type)
this.swordSprite = this.app.assets.find('sword','sprite');
this.noSword = this.app.assets.find('noSword','sprite');
//Check if the sword is equipped or not, if it is use the sprite animation with a sword in it, versus the no sword animation.
if(this.sword.equipped){
console.log('sword equipped');
this.entity.sprite.clip('sword').spriteAsset = this.swordSprite.id; //You need the asset's id to use it directly.
this.entity.sprite.play('sword'); //Must play the animation otherwise it's attached without being played.
} else {
console.log('no sword equipped');
this.entity.sprite.clip('sword').spriteAsset = this.noSword.id;
this.entity.sprite.play('sword');
}
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