I’ve been playing around with the WebVR Lab demo you guys launched, and I noticed that there is an FPS counter which uses an Element Component set to type=Text. In it there is a font set to NotoSans-Regular.ttf. I can’t for the life of me figure out how you guys added that component, since it’s not available in any dropdowns. If I try to upload a .ttf, it says it’s an invalid asset type, even though there is already one inside the asset explorer. This looks to be different than the fontRenderer.js stuff that used to be done, so was wondering how to use this feature.