How to stretch sprite

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When generating a sprite, I have them displayed as in the attached photo. Which parameter is responsible for stretching the image without duplication

Are you using the sprite component and texture atlas? Can you share code/reproducible project please?

Assuming it’s a single sprite on the texture, it looks like the frame on the texture atlas has been setup incorrectly.

Individual sprite textures are required to have matching and uniform dimensions I believe.

e.g. A uniform value of 128x128 for each slot would work, but not a non-uniform values such as 128x71 or 168x78.