In my VR project, I have 3 different scenes.
Every time I load a new scene, I reset the position of the camera by changing the position of the camera’s parent Graph node. That part works fine.
My issue is that I struggle to do the same with the VR camera’s rotation.
Each scene has a specific target rotation I would like to apply to the camera.
Since the camera’s rotation is controlled by the VR Session, setting the camera’s rotation directly has no effect.
Also, I can’t change the rotation of the camera’s parent Graph node because that would rotate the camera in space around this new pivot which is not what I want.
Any idea on how to resolve this issue?
Thank you!