How to set VR camera to specific rotation

In my VR project, I have 3 different scenes.

Every time I load a new scene, I reset the position of the camera by changing the position of the camera’s parent Graph node. That part works fine.

My issue is that I struggle to do the same with the VR camera’s rotation.

Each scene has a specific target rotation I would like to apply to the camera.

Since the camera’s rotation is controlled by the VR Session, setting the camera’s rotation directly has no effect.

Also, I can’t change the rotation of the camera’s parent Graph node because that would rotate the camera in space around this new pivot which is not what I want.

Any idea on how to resolve this issue?

Thank you!

I’m not sure why this wouldn’t be the solution? Can you give an example of why this would be problem?

Is it because you don’t know what direction the user is facing currently in the local space?