Hello!
myScript.attributes.add(‘targetMaterial’, {
type: ‘asset’,
assetType: ‘material’
});
//then I create a custom shader
this.shader = new pc.Shader(gd, shaderDefinition);
//then I want to replace current shader of the targetMaterial Asset
this.material = this.targetMaterial.resource;
this.material.setShader(this.shader);
or
this.material.shader = this.shader;
this.material.update();
//But It seems to no avail, Plz help me , Appreciately