How to make object's position and rotation server sided in Photon?

When there is collision or when a second player joins?

when a second player joins im sorry

I will try to debug your project later today.

ok thanks

Not sure if I can do with a fork. Can you make a checkpoint and add me to your project with write permission?

sure whats ur username?

nvm i got it

Thanks, I will take a look when I’m home.

alright then, thank you

For some reason the position and rotation are both stored in content.position.

image

This code moves and rotates the cube, but because the position and rotation are currently only updated on collision, the result is not the same on both sides. This is due to the forces after a collision. Doing everything in the update function doesn’t work, probably because it happens from both sides which causes a conflict.

I’m not sure there is a way to get the desired result.

hmm dang idk what to do now