When there is collision or when a second player joins?
when a second player joins im sorry
I will try to debug your project later today.
ok thanks
Not sure if I can do with a fork. Can you make a checkpoint and add me to your project with write permission?
sure whats ur username?
nvm i got it
Thanks, I will take a look when I’m home.
alright then, thank you
For some reason the position and rotation are both stored in content.position
.
This code moves and rotates the cube, but because the position and rotation are currently only updated on collision, the result is not the same on both sides. This is due to the forces after a collision. Doing everything in the update function doesn’t work, probably because it happens from both sides which causes a conflict.
I’m not sure there is a way to get the desired result.
hmm dang idk what to do now