I’m making a 3D editor, but I’m wondering how to implement the 3D cursor (the up,down,left) arrow.
This cursor doesn’t occlude or can’t be occluded. With opengl, I usually draw the scene in 2 passes. during the first pass, I draw the scene. Then I clear the depth buffer or disable depth testing, and draw the cursor.
this way, the cursor will be always on top of everything. How do I do it with playcanvas?