Hi @theronax,
There isn’t any implementation in the Playcanvas engine for occlusion culling, so you will have to code a solution yourself. To manually add/remove the mesh instances from the layers’ render lists.
Here is a relevant older post:
Hi @theronax,
There isn’t any implementation in the Playcanvas engine for occlusion culling, so you will have to code a solution yourself. To manually add/remove the mesh instances from the layers’ render lists.
Here is a relevant older post: