Hello!
I have a cube
I found renderstyle variable and get wireframe easily:
But actually I don’t need diagonal edges. I want to get this:
I have tried to find a solution, but there is only one similar question was asked:
Any idea?
Hello!
I have a cube
I found renderstyle variable and get wireframe easily:
But actually I don’t need diagonal edges. I want to get this:
I have tried to find a solution, but there is only one similar question was asked:
Any idea?
The meshes are imported in this engine (as well as many others) using triangles - there is no information about quads or other grouping. I guess one could process triangles, and if two triangles share an edge and are both in the same plane, this edge could be skipped?