Hi, sorry for such terrible questions, I’m a new coder. How do you do something if the boolean on the attribute is set to true only? I’ve tried this:
if (PipeHeight.attributes.hasOwnProperty('Move')){
// etc etc
};
But, as I suspected while writing the code, it did not work… Sorry for simple questions 
Hi @_Lio3LivioN,
Your code checks if the attributes property of your PipeHeight script has a property called Move. I am not sure what you are trying to do with that. But If you would like to define a boolean (true/false) attribute on your script, to expose it for editing in the editor, you would do something like this:
var PipeHeight = pc.createScript('pipeHeight');
// here we define the attribute
PipeHeight.attributes.add('myAttribute', {
type: 'boolean',
default: true
});
// initialize code called once per entity
PipeHeight.prototype.initialize = function() {
// here we check the value of **myAttribute**
if( this.myAttribute === true ){
alert('This is true!');
}
};
Here you can read more regarding script attributes:
https://developer.playcanvas.com/en/user-manual/scripting/script-attributes/
You can name the attribute anyway you like, respecting the Javascript naming conventions, so myAttribute can be Move per your example.
Thanks @Leonidas, you have fixed my errors 
I appreciate it.
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