How to create some sort of edge compensation when a player (capsule) is standing on an edge


So this is the final cylinder collider that is underneath the player object. Both capsule object and cylinder object have 0.5 radius.

So apart from walking up ramps do you think it would create any other problems?

If this solve the problem for you then you should be able use a cylinder instead of a capsule. If you have the feeling that the collision of the cylinder is less accurate, then please report what probem you have with is. Both should work the same.

I guess the cylinder is a workaround but I have decided not to use it because it does not allow me to jump on ramps and sometimes gets stuck. :frowning: Going to see if I can find a better solution.

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