Actually looks like the bones has scales applied, so the resulting model was very small.
Added this code to re-scale it:
var scale = this.entity.getWorldTransform().getScale();
this.entity.setLocalScale(1/scale.x, 1/scale.y, 1/scale.z);
Actually looks like the bones has scales applied, so the resulting model was very small.
Added this code to re-scale it:
var scale = this.entity.getWorldTransform().getScale();
this.entity.setLocalScale(1/scale.x, 1/scale.y, 1/scale.z);