I recently consulted the script on this project to achieve the effect of distributed loading
references link:PlayCanvas | HTML5 Game Engine
my script:
but I don’t know how to check the effect
another question is
I dont konw what it means?
The code you have is do a HTTP load request per asset and it’s up to the browser and server how it handles the request. It may load 4 or more at time depending on the setup.
At present, I have a lot of project assets, and I don’t want to pre-load all of them. I want to load some of them together when triggering a certain function.