Hi, please imagine the scenario on the image bellow. The red rectangle represents a camer view. The blue rectangle is a simple mesh with four vertices. The plane is bigger than the view. My question is: Does the GPU process pixels which are outside the view? Does GPU call a fragment shader for these pixels or does it not?
Is a better solution to split the big mesh into more parts instead of having a big mesh with just four vertices? Does this help the GPU to recognize the pixels outside of the view?