How do I shoot projectiles/bullets in my FPS Game?

No, the problem is that the collisionend event has no result.other, but result is basically result.other. So, that’s different as the collisionstart event and I didn’t know that until now.

No, using findByName() is a valid way to do this. Using an attribute will give other problems. For example new users don’t know they need to attach the correct entity and new users don’t know they need to parse the attribute in some situations.

I think thats a larger problem with these tutorials, they show something working but they dont really explain how it works. This is why my project will come with a massive text file that actually explains everything thats happening.

I try to help others as best I can.

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And you do a great job with that. All I am saying is there should be some in depth explanation somewhere as to how all of this works, and I am providing that.

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You are the best forum member and moderator, no joke. Thanks a lot @Albertos .

Is this a private project because I can’t go to the overview? Could you give the link to the overview page so I can fork it?

ty.

hey there, just wanted to know if you could send the code you used for the shooting functions.

PS: Im also making an FPS game, and I can’t write code to save my life.

This is my example:

ALUCARDS LETHAL MUNITIONS EXPO | Launch

Let me know if this would be useful to you.

Dont take the code or fork it yet because im not done working on it and some features are currently broken.

not quite but… it is what im looking for and I need help with learning how to code could you help me out from one programer to another?

I am currently trying to solve an ammo error problem so I cannot