Can you also say it like ur talking to a cat(for dummies)
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I could also use this information. I just want a simple enemy that is trying to run towards a player.
Hi @PandaWafer!
You can start with something like the way below and improve this code by yourself. (This code has to be in a script that is attached to your enemy entity).
var player = this.app.root.findByName("Player");
var distance = this.entity.getPosition().distance(player.getPosition());
if (distance > 1 && distance < 10) {
// look at the player (probably your model need to be rotated 180 degrees)
this.entity.lookAt(player.getPosition());
// move forward (if the rigidbody is kinematic)
this.entity.translateLocal(0,0,-0.1);
}
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