How can I set a mesh to the particle?

Hi,

I want to make an explode effect by using particle system. And I want to make a model to represent all particles. Unfortunately, they changed to transparent:

The box I attached to the Mesh should be like this :

Why they all changed to transparent ?

Thank you for your time !

Looks like a Particles Blending is set to Additive instead of Alpha.

Thank you, max.

According to you, I set the blending type to Additive.

And it still transparent.

Set it to Alpha, and then make sure Opacity curve is at maximum.
And make sure your texture doesn’t have alpha channel.

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