How can I make sure all mesh instances of all render components are loaded?

I need to make sure that all mesh instances of an entity and all its childrens meshes are loaded and ready.

For example, I have an entity with many submeshes that stream in after a certain point, I need to know the moment everything is ready. I want to do it without the use of tags. Is there a simple way?

Hi @Grimmy,

Sadly there isn’t an API available to do that. You will need to get references to all included resources (materials, models, textures) and load them on your own.

1 Like

Okay Thanks